Forum Maps

Main Objective Items

The Church

Derelict (White House)

Air Strip

Land Rover

Main Crossing

MG Nest

Pillbox

OP Alpha

Fort

 

During 2011 we will continue our development of the site with the creation of new objective buildings and the upgrade of existing features. You may also want to view our latest site map (PDF)

The Kill House

Replacing the Fuel Dump is a new structure with 3 sections that can only be moved between using a crawl space. There is one door at the end and lots of opening to fire in and out from. it is well within range of the white house and this new objective may not be the most pleasant to operate from!

The Church

The Tower offers some extra warning of advancing forces, while the large slits make covering all the angels quite a challenge. It is possible to receive fire from the bridge area, and the fuel dump. This works well as a defensive position during many scenarios, although it is not so much fun when you are the last person to succumb to incoming fire!

The Derelict (White House)

From an observers point of view the real challenge of the Derelict House is its lack of uniformity. The 1st floor level offers many good firing positions but none will give an all round view. The ground floor layout forces you to split your team to cover the perimeter. As many players are finding, this can result in very larger blind spots for the defending team, and attackers choosing the right route can almost walk up to the building with impunity.

The Airstrip

An unfinished objective, but we have our own plane and are building an Air Strip.

There could be a downed airman, or a spy plane, or a special object to recover.

Click here for more images

The Land Rover

The simplicity of the shape of the land rover makes we wonder how anybody can defend it. Yet, it still takes an organised attacking force to push home the advantage. Games time can be easily lost of won on this objective.

The Land Rover is also within range of the Fuel Dump and can play a role in the security of the main bridge crossing.

 

Main (Bravo) Crossing

A ditch runs across the playing area and we use this as a boundary mark between two zones. Players can enter the ditch but must use crossing points to pass the boundary.

There are three bridges, but the middle one is the main crossing point and calls into play a number of objective items. The Church on one side, the MG Nest and Pillbox on the other. There is also small areas of cover.

MG Nest

This Objective covers the main crossing on the opposite site from the Church. It is a good firing point to attack the church being within reasonable range. It also provides good coverage of the ditch towards the Charlie Crossing.

The Pillbox

Next to the MG Nest, this covers the main Bravo Crossing on the opposite side from the Church. It is a almost too far from the Church, for covering fire, but still good for a sniper. It also provides cover for the ditch towards the Alpha Crossing and the Land Rover.

OP Alpha

There are some interesting strong points and weak points to this almost triangular objective. This is another challenge for the attacking team to push home a coordinated attack. The defenders, being all easily able to share intelligence can hold out for some time if they can keep enough players 'alive' at all times.

This objective is more triangular in layout and there is some well protected cover near to it in several key places.

The Fort

This is the one Objective that is not dedicated to the Airsoft Players. It is on an adjoining Paintball field, yet it is very popular for a fire fight type game. So, we like to use it towards the end of the day to let off some steam!

 

 
Warminster Airsoft is part of the Warminster Activity Centre, Norridge Woods, bath Road, Warminster BA12 7RZ
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